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Casual Game Production Using Spritekit

스프라이트킷을 활용한 융복합 캐주얼 게임 제작

  • Yoon, Dong-Joon (Dept. of Entertainment Design, Graduate School of Techno Design. Kookmin University) ;
  • Oh, Seung-Hwan (Dept. of Entertainment Design, Graduate School of Techno Design. Kookmin University)
  • 윤동준 (국민대학교 테크노디자인전문대학원 엔터테인먼트디자인전공) ;
  • 오승환 (국민대학교 테크노디자인전문대학원 엔터테인먼트디자인전공)
  • Received : 2015.12.22
  • Accepted : 2016.02.20
  • Published : 2016.02.28

Abstract

This paper will discuss the process behind creating casual games utilizing Spritekits. Casual games, which recently have been on this rise due to the increasing use of personal adhered media and SNS, are significant in that they are leading the way to various changes in the gaming industry whilst making it popular. With this background in mind, and through research on Casual Games, we have divided the production process of Casual Games into three parts and created the game "Round and Round" which utilizes Spritekits. We have sectioned and organized the production process of Casual Games into four parts as followed: information architecture, design, program development, and debugging. This research will propose an easier methodology to approaching the production of casual games and be a guideline for creating games with the minimal amount of personnel.

Keywords

Casual Game;Spritekit;Convergence;Game Design;Game Developing Process

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