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Study on Fun factor in Smartphone Convergence Game - Focusing on the Defense and Plunder

스마트폰 융복합 게임의 재미요인 분석 - 수성과 약탈을 중심으로

  • Kim, In-Su (KwangWoon University, Graduate School of Information & contents) ;
  • Jung, Hyung-Won (KwangWoon University, Graduate School of Information & contents) ;
  • Kim, Tae-Gyu (KwangWoon University, Graduate School of Information & contents)
  • 김인수 (광운대학교 정보콘텐츠 대학원) ;
  • 정형원 (광운대학교 정보콘텐츠 대학원) ;
  • 김태규 (광운대학교 정보콘텐츠 대학원)
  • Received : 2014.04.30
  • Accepted : 2015.07.20
  • Published : 2015.07.28

Abstract

Smartphone game market, smart phone appeared on the market and soon developed rapidly, generation change is happening. Generally, Smartphone games are only short-lived super cell's Clash of Clans is gaining popularity for over two years. So Clash of Clans this game with hold most characteristic elements of the defense and plunder on the subject analyzed the fun factor. In order to analyze the defense and plunder elements were prepared Clash of Clans and Kings of Thieves in cases. Two of the cases, depending on the fun theory Preparation, A sense of space, A solid core machanic, A range of challenge, A range of abilities required to solve the encounter and Skill required in using the abilities were evaluated in the fun factor analysis of defense and plunder elements.

Keywords

Smartphone Convergence Game;Clash of Clan;Defence and Plunder;Raph Koster;a Theory of Fun;Convergence

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