The Study on Positioning of Giant Characters of Sci-Fi Movies & Games in Media Convergence Ages

미디어융복합 시대에서 SF영화와 게임에 등장하는 거대캐릭터 포지셔닝 연구

  • Joo, Jin-Su (Dept. of Entertainment Design, Graduate School of TechnoDesign. Kookmin University) ;
  • Oh, Seung-Hwan (Dept. of Entertainment Design, Graduate School of TechnoDesign. Kookmin University)
  • 주진수 (국민대학교 테크노디자인전문대학원 엔터테인먼트디자인전공) ;
  • 오승환 (국민대학교 테크노디자인전문대학원 엔터테인먼트디자인전공)
  • Received : 2015.05.06
  • Accepted : 2015.07.20
  • Published : 2015.07.28


Giant character used various SF movies and games in media convergence ages, and is essential for giant character in success contents. It This study defined giant character of SF movies and games, it analysed the eight of external characteristics and internal characteristics of giant character in SF movies and games. The external characteristics defined shape, silhouette, size and color, the internal characteristics defined fear, satanism, image and story focus, playfulness. Above, it was structured positioning model of giant character based eight characteristics and analyzation of example of SF movies and games. The elements of positioning model of giant characters are darkness, huge, abnormal, human, animal, fear, satanism, story focused, image focused and playfulness, and this study was proposed these model of elements of eight in SF movies and games.


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