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A Hybrid Generation Method of Visual Effects for Mobile Entertainment Applications

모바일 엔터테인먼트 애플리케이션을 위한 혼합적 시각 효과 생성 방법

  • Kim, Byung-Cheol (Information and Culture Technology Studies, Seoul National University)
  • 김병철 (서울대학교 정보문화학전공)
  • Received : 2015.10.24
  • Accepted : 2015.12.20
  • Published : 2015.12.28

Abstract

This paper proposes a hybrid rendering method which combines pre-computed global illumination results and interactive local illumination techniques and thus could interactively produce photo-realistic visual effects for mobile entertainment applications. The proposed method uses the programmable shading capability of OpenGL, a de facto standard for computer graphics library so that it can be deployed in a real-world development environment. Also, it increases the rendering time by a negligible amount compared to normal rendering time since the pre-computed results are used as operands of plain arithmetic operations. Therefore it is expected to be applicable in practice for mobiles games which require real-time responsiveness to users.

Keywords

Mobile Applications;Visual Effects;Hybrid Rendering;Global Illumination;Shader

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