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A Study on the Direction of Storytelling for the Activation of Serious Games

기능성 게임의 활성화를 위한 스토리텔링 방향 연구

  • 이재홍 (숭실대학교 문예창작학과)
  • Received : 2014.09.12
  • Accepted : 2014.10.13
  • Published : 2014.10.20

Abstract

In recent times, a trend has emerged which rejects negative elements such as violence and gambling associated with games, and emphasizes positive functions such as academic study, which is a desirable phenomenon. Serious games have great potential and unlimited boundaries in their scope, and need much study and research from various perspectives. Especially today, in enhancing the national image of Korea with "Korean games" for the next generation, creative storytelling is urgently required. In this study, I aim to investigate the functions and roles of serious games and to foresee their future direction of development. I also examine the essential elements of storytelling in games suitable for the next generation.

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Cited by

  1. A Study on Aspects of Reproduction of Contents Archetype vol.16, pp.1, 2016, https://doi.org/10.7583/JKGS.2016.16.1.73
  2. A Case Study on World of Warcraft Storytelling’s Positive Emotion-inducing Effects vol.15, pp.3, 2015, https://doi.org/10.7583/JKGS.2015.15.3.97