- Volume 33 Issue 3
DOI QR Code
Application of Motion Analysis to User Participation Behavior Model: Focused on Interactive Space
- Kwon, Jieun (Emotion Engineering, Sangmyung University) ;
- Nah, Ken (Design Management, International Design school of for Advanced Studies (IDAS), Hongik University)
- Received : 2014.01.02
- Accepted : 2014.04.21
- Published : 2014.06.30
Objective: The goal of this research is to develop new user behavior model using user motion analysis with microscopic perspective for attracting user's participation in interactive space. Background: The interactive space is 'human's place', which is made up of complex elements of digital virtual space and traditional analog and physical environment based on human-computer interaction system. Human behavior has changed in it at the same time. If the user couldn't make participation in interaction, the purpose of the system is not met, which reduces its effect. Therefore, we need to focus on interactive space that is potential future direction from a new point of view. Method: For this research, we would discuss and study fields of interactive space; (1) finding definition of interactive space and studying background of theory about it. (2) providing base of user behavior model with study of user's context that is to be user information and motion. (3) examining user motion, classify basic motion type and making user participation behavior model in phases. Results: Through this process, user's basic twenty motions which are systematized are taken as a standard for analysis of interaction process and participation in interactive space. Then, 'NK-
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