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The Development Case of G-Learning Based Education Contents

G러닝기반 교육 콘텐츠 개발 사례

  • 은광하 (공주대학교 게임디자인학과) ;
  • 유석호 (공주대학교 게임디자인학과)
  • Received : 2013.02.18
  • Accepted : 2013.04.20
  • Published : 2013.04.28

Abstract

The development case presented is about the development of smart education contents for development of creativity, and suggests the development contents and approach to design of software of teaching materials based on G-Learning which allow learner to interact depending on their dispositions. Above all, focusing on design approach in order to maximize interaction which is the characteristic of game, the education contents that enable learner to be immersed by education level as per learner's disposition have been developed, and it allows to compose the level of difficulty based contents according to level design plan. Also, it is the case that the contents allow for effective education by setting visual environment which enables learner to be immersed depending on learner's disposition with the realization of object which appears in respect of vision and visual Customizing of character.

Keywords

G-learning;creativity game;education game;game development;customizing

Acknowledgement

Supported by : 중소기업청