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A Study on humanistic Imagination of Games using Oral Literature

구비문학을 활용한 게임의 인문학적 상상력에 관한 고찰

  • 이재홍 (서강대학교 게임교육원 디지털스토리텔링학과)
  • Received : 2012.02.15
  • Accepted : 2012.03.20
  • Published : 2012.03.31

Abstract

Game contents are the driving force of the digital media era. As the gaming industry grows bigger, contents technologies are also rapidly developing in both their quality and quantity, while the story sources of the contents are depleting. Accordingly, digging out new stories that can support development of the cultural contents industry is emerging as an urgent issue. Since games took roots as a form of contents in our society, negative images have outweighed positive aspects. This study aims at finding cures for the side effects from storytelling. Important factors here are how to converge the technical nature of engineering imagination and the epic nature of humanities imagination. Recently, The excavations of the story is very important. This article demonstrates cases where the oral literature, an archetypical cultural genre, provides the sources of game storytelling.

Keywords

Games;Storytelling;Engineering Imagination;Humanities Imagination;Oral Literature