An Efficient Hybrid Simulation Methodology Using the Game Physics Engine

물리엔진을 이용한 효과적인 하이브리드 시뮬레이션 방법론

  • 이완복 (공주대학교 게임디자인학과) ;
  • 유석호 (공주대학교 게임디자인학과)
  • Received : 2012.10.27
  • Accepted : 2012.11.20
  • Published : 2012.11.30


Most of the man-made systems can be modeled as a hybrid system which consists of both the high-level and the low-level component model. High level model is responsible for decision-making and the low-level one takes control of the mechanical component parts. Since the two models requires different interpretation method according to their type, analysis of a hybrid system becomes a difficult job. For the Analysis of the high-level model, methods for discrete event system models such as FSM can be used. On the contrary, numerical analysis techniques are required for the low-level continuous-time system model. Since it becomes a difficult thing for a modeller specifies and develops both the two-level models altogether, we propose an efficient hybrid simulation method which employs a game physics engine that has been widely and successfully used in the area of game industry.