A Study on Learning Effect of Serious Game for Memory Improvement

기억력 향상 기능성 게임의 학습 효과에 대한 연구

  • Received : 2011.07.11
  • Accepted : 2011.08.22
  • Published : 2011.09.30


Serious games are designed for special purposes of education, training, treatment as well as game-like fun and entertainment. Recently, domestic and foreign market of serious game are growing rapidly. By dissemination of smartphone, the global market for serious game will be expanded for various purposes and users. In this paper, we design and implement serious game 'QUICK REMEMBER 20' for memory improvement using smartphone. We analyze game users based on socio-demographic characteristics and evaluate the learning effectiveness of this game with statistic method.