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A Study on the Limitation of Nintendo Wii using Physical Interactive Interface

체감형 인터페이스를 사용하는 닌텐도 위(Wii)의 한계에 대한 연구

  • Lee, Jang-Won (Dept. of Digital Media, The Graduate School of Soongsil University) ;
  • Yoon, Joon-Sung (Dept. of Digital Media, The Graduate School of Soongsil University)
  • 이장원 (숭실대학교 대학원 미디어학부) ;
  • 윤준성 (숭실대학교 글로벌 미디어학부)
  • Received : 2011.03.08
  • Accepted : 2011.03.29
  • Published : 2011.04.20

Abstract

For development of physical interactive game recognized as next generation game, this study examines the present situation of physical interactive games and analyzes the problem that game contents lack development compared to the hardware. This paper firstly divides the problem of physical interactive game contents into three parts: demand of the contents and biased game genre, low level of game difficulty, and limited use and/or misuse of the motion controller. Then, the possible solutions for each part are suggested afterward. As the discussion on the development methods in physical interactive game will also develop and therefore, as the next generation game, physical interactive game will play a positive role in th growth of game industry as well as game culture.

Acknowledgement

Supported by : 숭실대학교 BK21

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