- Volume 10 Issue 2
This paper is an analysis of the domestic game users preference for physical interactive game consol-Nintendo Wii. The on-line game is the biggest share in korean game market and the 20's is the laregest generation in domestic game users. We conducted the surveys and group discussion to find out how the 20's game users prefer the new console and new type games. I hope the result of survey will assist the development of new game console and new game type.
Supported by : 동서울대학 산업기술연구소
- 2009 대한민국 게임백서, 한국문화콘텐츠진흥원, 2009
- 2008 대한민국 게임백서, 한국문화콘텐츠진흥원, pp.625-628, 2008
- 2008 대한민국 게임백서, 한국문화콘텐츠진흥원, pp.763, 2008