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Flocking Implementation for NPC AI

NPC 인공 지능을 위한 무리짓기 구현

  • Yoo, Hyun-Ji (Department of Information & Communication, Baekseok University) ;
  • Lee, Myoun-Jae (Department of Information & Communication, Baekseok University) ;
  • Kim, Kyoung-Nam (GSAIM, Chung-Ang University)
  • 유현지 (백석대학교 정보통신학부) ;
  • 이면재 (백석대학교 정보통신학부) ;
  • 김경남 (중앙대학교 첨단영상대학원)
  • Received : 2010.10.15
  • Accepted : 2010.12.17
  • Published : 2010.12.31

Abstract

An implementation of NPC AI(artifical intelligence) is similar with real world's flocking can increase fun factor of game. To this end, we design fish flocking patten of analyzed real world, implement using Ogre engine in this paper. To determine the usefulness of implemented fish flocking, we compare fish flocking in real world with implemented fish flocking. Implemented behavioral patterns of fish flocking show similar behavioral patterns of fish flocking in real world.

Keywords

Artificial intelligence(AI);NPC flocking;NPC AI

References

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