A Study on the Characteristics of Modern Fashion Design for Digital Nomadic Culture

디지털 유목민 문화를 위한 현대 패션디자인의 특성 연구

  • Kim, Jee-Hee (Faculty of Fashion Communication Design, Daegu Haany University)
  • 김지희 (대구한의대학교 패션시각디자인학부)
  • Received : 2006.11.09
  • Published : 2007.02.28


The purpose of this study was to delve into what type of expression mode of fashion design could suit the life style of digital nomads, as the appearance of nomadic life style was concurrent with people's modified way of thinking and sociocultural changes in today's digital society. It's basically meant to define the roles of fashion design, which was discussed as a way of improving the quality of life as a sort of 'culture,' and to suggest some of the right directions for fashion design in the future. The culture of today's digital era is marked by a pursuit of high mobility and high speed, and by nomadic disposition that is built on flexible thinking. The kind of design that lets people carry nomadic things with them and thereby improve their mobility can satisfy their needs for mobility, and body-friendly design that functions as a device of information in itself can meet their needs for mobility as well. The leading example of the latter is a wearable computer, and wearable scientific technology will be taken to another level, thanks to the advance in digital technology. In the future, that will be more accessible to people in general, and subminiature digital equipment will gain popularity in fashion industry as part of textiles and clothing or as an accessory. And specific kinds of design will be widespread, including variable design, multi-functional design and modular design. The first serves as a tool to protect the human body and to facilitate the adaptability of it to the given circumstances, and the second is characterized by a superb physical and psychological protectability. The third lets wearers bring design to completion at their own option, owing to an increase in the number of open-minded people and the development of interactive media. All these types of design could be called a wearer-friendly, human-oriented design that is specifically appropriate for the digital age. Wearers can actively be involved in design process as productive consumers, which is expected to help increase opener practices in fashion design sector.


  1. 이미옥 (2002) '잡노마드 사회' 문예출판사, 서울, pp.7-47
  2. Gan, S. (2001) 'Visionaire's Fashion 2001'. Universe, New York
  3. McDowell, C. (2000) 'Fashion Today'. Phaidon, London, pp.443-459
  4. Quinn, B. (2002b) 'Exhibition review: radical fashion?' A critique of the radical fashion exhibition, victoria and albert museum. Fashion Theory, 6(4), 441-446 https://doi.org/10.2752/136270402779615334
  5. Quinn, B. (2002c) 'Techno Fashion'. Berg, New York, pp.l17-140
  6. 디자인 하우스(Design House) (2004. 3) p.309
  7. Averett, S. (2003) Fashion Forward. Industrial Engineer, 35(7), 35-38
  8. 디자인 네트(Design Net) (2003. 1) p.64
  9. Quinn, B. (2002a) A note: Hussein chalayan, fashion and technology Fashion Theory, 6(4), 359-368 https://doi.org/10.2752/136270402779615325
  10. Bolton, A. (2002) 'The Supermodern Wardrobe'. V&A, London, pp.14-29, 39-54, 72-87, 104-129
  11. http://www.archive.vexed.co. uk
  12. 홍석기 (2000) '거리의 소멸 n 디지털 혁명' 세종서적, 서울, pp 26-99
  13. 백욱인 (2003) '디지털이다' 커뮤니케이션 북스, 서울, pp.155-185, 215-219
  14. http://blog.naver.com.speedtax
  15. 이혜진 (2002) 유목문화와 디자인. 디자인네트, 55, 82-85
  16. 최지영 .간호섭 (2003) 잡노마드(Job Nomad)의 문화와 패션스타일 에 관한 연구. 복식, 53(1), 129-141
  17. 김홍기 (1988) '미디어는 맛사지다' 열화당, 서울, pp.25-48
  18. 편혜원 .정혜원 (1999) '21세기 사전' 중앙M&B, 서울, pp.95-96, 230-232
  19. 이민정 (2003) 현대 패션에 나타난 디지털 커뮤니케이션 문화의 영향에 관한 연구. 연세대학교 대학원 박사학위논문
  20. 차임선 (2004) '스포츠테크'. 예경, 서울,pp.80-82, 154-155
  21. http://www.karrysafe.com
  22. Quinn, B. (2003) 'The Fashion of Architecture'. Berg, New York, pp. 95-154