Study on the Motion Acting in a Game Character Animation

게임캐릭터애니메이션 동작연기연구

  • 황길남 (한국문화예술교육진흥원)
  • Published : 2006.09.01


This study aims to develop the game character to encompass more complicated motions, an upgrade from simple actions, to demonstrate different emotional state. The character takes a medium role in describing various situations by applying the motion of pantomimist and making a connection to the 3D character action. Motion acting is an upgraded version of the basic motion to show various emotional phases such as joy, anger, sorrow and pleasure. Moreover, it delivers clear messages through emotional acting in opposition to symbolic language and provides various perspectives of motion acting.