Research For Creation Plan of Game Culture Street

게임문화의 거리 조성방안 연구

  • 김동균 (세종대학교 디지털콘텐츠학과) ;
  • 김동현 (세종대학교 디지털콘텐츠학과) ;
  • 이주영 (세종대학교 디지털콘텐츠학과) ;
  • 유여정 (세종대학교 디지털콘텐츠학과) ;
  • 최승관 (세종대학교 디지털콘텐츠학과)
  • Published : 2006.09.01

Abstract

As the quality of life increases, the demand for enjoyment of leisure culture is increasing in modem society. This has led to the growth of cultural industries, creating many new cultural industries, and due to its recent engagement with digital technology, the development of digital cultural contents has rapidly expanded. As an integrated art field grafted with high technology, the game industry in particular is fusible with other various fields to create new leisure cultures. Taking these periodic conditions into consideration, this essay has presented a promotion scheme for game culture street based on the characteristics of game culture that make it easy for anyone to access. Game culture material signifies the grafting of cultural game characteristics to the physical platform of street, to provide, not only diverse applications of game culture, but also a market for vitalized game industries. This essay has researched the validity and components of game culture material promotion, along with promotion schemes for physical street.