An Assessment System Model for Game Satisfaction Degree to Establish Game Development Strategy

게임개발 전략 수립을 위한 게임만족도 평가시스템 모형 개발에 관한 연구

  • 함형범 (서경대학교 수리정보통계학부) ;
  • 이양선 (서경대학교 컴퓨터공학과) ;
  • 안창호 (서경대학교 인터넷정보학과)
  • Published : 2004.11.01

Abstract

The ultimate purpose of game production is to make a game which satisfy game players and to sell maximum of products. In this paper, we suggest an assessment system model which can evaluate game satisfaction degree quantitatively, for preparing foundations that can make games which the suppliers and demanders of game business want. For it, we computed weight of constituent factors for game with AHP method based on survey, and quantified degree of satisfaction for genre of games to score. Also we analyzed affective factors for game satisfaction by SEM using LISREL software. In result, the greatest affective factor for game satisfaction is fun. For making the game with high degree of satisfaction, we propose that constructive investment and enough technology for fun are needed.