Design and Implementation of the Network Turn Game for API Using Design Patterns

디자인 패턴을 이용한 네트워크 턴 게임 API 설계 및 구현

  • 김종수 (동의대학교 영상 미디어센터) ;
  • 김태석 (동의대학교 공과대학 소프트웨어공학과)
  • Published : 2004.11.01

Abstract

Developing a real time network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The area which is being studied to maximize the reusability of the existing design code is related to design patterns. If the developers are given various design techniques and application examples that use well defined design patterns, they will be able to make better game API(Application Programming Interface) and to invent a framework for game development based on this API as well. In this paper, the design patterns that the GoF(Gang of Four) proposed have been applied to develop and implement two kinds of network turn games. In the process, efficient design techniques will be proposed for the effective reuse of the existing game API.